Spiderman 3 wii game reviews




















Nintendo's new remote and nunchuk have been created as a means to facilitate a more intuitive control method so players who find traditional controllers daunting, in other words, should be able to grasp the philosophy behind gesture-based movements.

However, in Spider-Man 3, the opposite is true. The controls aren't immediately accessible. In fact, we found the PS3 and Xbox iterations of the game were much easier to jump into. And yet, if you put a few minutes into the Wii project to unravel the true functionality and inherent flexibility of the gesture system, we think you'll agree that it ultimately offers a more responsive and rewarding control experience. There are several reasons why we like it, so we'll start from the high level and go down.

Using the nunchuk and Wii remote, you can effectively control Spider-Man's left and right arms respectively, which can't be done in any other version. Couple that with the ability to steer in mid-air with the nunchuk's analog stick and you end up with a dynamic that -- once you learn how to use it, which takes some time -- just feels better. Swinging Spidey through the city locales is easy, for the most part. You hold the Z button and flick forward to send a web shooting from the super hero's left hand or you hold B trigger and do the same with the Wii remote to shoot forth a web from his right hand.

Simple, but there's more to the system than initially meets the eye. You can, for example, flick strongly to the left with either device and Spidey will cut sharply into the direction. The gesture system performs spectacularly most of the time, although we have encountered occasional issues -- Spidey may accidentally swing to the right when we gestured to the left -- a notable mishap.

As you play through the surprisingly deep title, which runs a good hours if you progress beyond the main story arc and partake in the many side missions, you will come to master the timing of flicks and releases. Press B, flick forward and hold the Z button and Spidey will cast a web with his right hand and sweep satisfyingly through the air. Depress the B trigger and he'll release his web, but depress the B trigger and Z button together and he'll gain a web boost, soaring higher with entertaining acrobatics.

Plain and simple, it's fun. Unfortunately, Spider-Man does eventually and too often for our liking have to drop back down to the ground in order to cue missions and fight enemies. There are primary objectives involving a number of villains, from the Lizard to Kraven, Venom and the Sandman, and additionally you'll be asked to fight off gangs or help out the police in some fashion. The game doles out new challenges using a randomizer mechanic so that no goal is ever quite the same as another, which keeps the action somewhat fresh.

We write somewhat because most of the missions are still similar. You will too regularly have to stop a gang from kidnapping some fellow or from setting up bombs on buildings, for instance. To the developer's credit, it has done a lot to mix up the battle system, which might have been just as redundant with a lesser company.

Spidey gains experience points, which can be used in conjunction with a robust skill tree to buy a series of gameplay-enhancing upgrades. Spider-Man starts off only with very basic abilities and will advance you upgrade him, enabling him to swing enemies around with web lassos, dive off walls, and execute much bigger combos.

The system adds a dash of RPG to the overall experience and it's very cleverly implemented because it plays devil's advocate to using the black suit. We come back to those on-ground frustrations now. Despite all the buyable upgrades and the smart dichotomy between the red and black costumes, fighting with enemies is usually not very fun for several reasons. First, the camera really doesn't work.

Undoubtedly out of buttons and options, Vicarious Visions chose to map all camera control to tilt motion on the nunchuk and it just doesn't suffice. In the heat of battle, you might need to reposition the camera quickly, and that's never possible.

To do it, you have to hold the C button and then tilt left or right with the nunchuk, but it's slow and it's distracting, especially if you're simultaneously gesturing with the Wii remote to attack. The second reason is that flicking the Wii remote to make Spidey throw punches is unresponsive. To perform combos, you shake left and right in sequence, but by the time you've gestured your fourth punch, the super hero is usually dealing out his second one on-screen. And then there is the issue of collision detection, which is lacking in this game, and thus when you connect with enemies, you don't always get that satisfying "umph" of really hitting them.

When you also consider that gang enemies repeat the same one-liners over and over and over again as you encounter them, the experience lacks overall polish. It's all just functional enough to be forgivable, but it's hardly ideal. I think devout Spider-Man fans will still find a lot to like about this project and I encourage everybody to give it a rental to check out the web-swinging mechanics, if nothing else. However, ultimately the Wii version of Spider-Man 3 -- like the PS3 and Xbox builds -- falls well short of expectations for the aforementioned reasons.

Was this article informative? Spider-Man 3. Now you can swing through the city with your Wii remote, but does that make the game fun? By Matt Casamassina Updated: 14 May am. Elitist Wii owners who refuse to buy any games not developed specifically for Nintendo's console are, with Spider-Man 3 , forced to confront a new dilemma.

The title includes several original story arcs, individual dialogue, unique mission structures and even specialized gameplay mechanics designed for the Wii remote and nunchuk. You can in effect become Spidey and swing through the city with flicks of the controllers.

And while all of these details read great on paper -- the concept is certainly sound -- they don't play or especially look nearly as fluid or as impressive as any Spider-Man fan might want.

Call it a rushed development cycle or blame the technical limitations of the Wii hardware if you'd prefer. The end result is the same: Spider-Man 3 has its moments, particularly when the webslinger is coasting between skyscrapers, but much of the endeavor will all the same have your spider sense tingling. What it severely lacks, though -- and predictably so -- are the cutting-edge graphics that the next-gen iterations bring to the table.

But let's be specific, because this is a big disappointment even if you remove the PS3 and Xbox incarnations from the equation altogether. Spider-Man 3 for Wii puts you into a wide-open city, which is streamed dynamically as you swing about the environments. The metropolis itself is huge -- at least twice the size of the locales in the previous game.

While its sheer size is ambitious, the presentation and make-up of the environments are definitely not. The webslinger zips through blurry, unrefined city blocks that pop in and out of existence and are almost entirely void of pedestrian life below. Worse, the framerate is never, ever fluid -- it constantly chugs and dips depending on what Spider-Man is doing or where he is.

Mixed: 23 out of Negative: 12 out of PGNx Media. Spider-Man 3 on Wii is considerably different than the next-generation versions. It has a considerably longer learning curve and much less polish than its true next-generation counterparts. All this publication's reviews Read full review. It seems every time I review a game by the boys at Vicarious Visions I am impressed with what they tried to do with the innovative controls and Spider-Man 3 for the Wii is no different.

Armchair Empire. Worth Playing. Just seems like a huge step back from what was achieved in "Spider-man 2. Cheat Code Central. Several of the scenes and environments of the game were too dark and seemed a bit choppy at moments.

While Spidey himself looked okay, it was the movements of the enemies and the lack of detail to the environments that may throw you off at times. Sure, the Wii version throws in some new motion-sensing controls, and you still get to swing around inside a giant, open-ended version of New York City. But everything else about these iterations of Spider-Man 3 is ugly, clumsy, or utterly boring.

G4 TV. The game fails on every level. The controls are a mess, the camera is terrible, and the presentation is offensively bad. User Reviews. Write a Review. Positive: 2 out of Mixed: 4 out of Negative: 7 out of Critics have too high of standards when it comes to wii games. But I digress. This isn't a perfect game, but at least it's fun, that's something you can't say about most "movie" based games. Well, that's my comment. Gang war system keeps me playing after story is done. This game was decent, fun controls, didnt really like the story though.

It was fun at first but when I finished the game you need to get 50 mabey more I can't remeber to have the black suit which was alot of It was fun at first but when I finished the game you need to get 50 mabey more I can't remeber to have the black suit which was alot of crud and the story was so of track since it went with the comics. I may get it again but right now it is a game of poor levels, gaming, and fredom of the black suit unless you unlocked it … Expand.

Once again, just writing a negative review to mix in with all my positive ones. Anyway, this game is the only game I've ever seen where the Once again, just writing a negative review to mix in with all my positive ones.

Anyway, this game is the only game I've ever seen where the graphics in the cutscenes are actually worse than the gameplay, which are already horrible. Combat is dull and lifeless. In the end, the only redeeming qualities this game has is that it is a little fun to swing around in the city, and the final fight was somewhat entertaining.

Other than that, this is one of the worst movie-based and superhero games ever. The swinging is this game is very fun and that's the only good thing about this game. The game play is to repetitive. The graphics are The swinging is this game is very fun and that's the only good thing about this game. The graphics are terrible and fighting is boring. I stopped playing 2 hours into the game and after I threw it out of the window.

The graphics look about on par with an Atari Jaguar game from , yet the framerate is inexplicably low. Controls feel tacked on and are The graphics look about on par with an Atari Jaguar game from , yet the framerate is inexplicably low.



0コメント

  • 1000 / 1000